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Re: Diplomacy 1: Spring 1907

Posted: Fri Feb 20, 2009 9:28 pm
by Vardaen
Ah, then it would stand to reason that the Alliance of Good and Right and Totally Attractive People who are Smarter than everyone else and can really hold their booze has won!

Italia is the supreme ruler, Austria the prime miniter, and Russia the Commander in Chief! I declare this world conqured!


Note: England's resistance would be foolish, as he dies this round or becomes our pimary source of tea and crumpets for the new world order!


Assuming Grimbold is okay with this: CONGRATS AMARIS on the win.

Re: Diplomacy 1: Spring 1907

Posted: Fri Feb 20, 2009 11:41 pm
by 3rd-I
England will accept the terms of the ceasefire, becoming a mere crumpet-producing satellite nation in exchange for retaining its sovereignty.

That said I was kind of looking forward to what would happen when you three turned on each other and started slogging it out. As a spectator I cant help but feel cheated.

Gratz on the victory, a good game I think all will agree!

And thanks to Grim :)

Re: Diplomacy 1: Spring 1907

Posted: Sat Feb 21, 2009 3:13 am
by Vardaen
(Amaris was about to end the Fall with more than 13, regardless of what the other two of us did, and Brennor would not be able to catch her number, so she'd win anyhow.)

Re: Diplomacy 1: Spring 1907

Posted: Sun Feb 22, 2009 7:16 pm
by Grimbold
Congratulations! Good game!

Any comments or observations go right here...

Re: Diplomacy 1: Spring 1907

Posted: Sun Feb 22, 2009 10:52 pm
by 3rd-I
Ah right, I forgot its first to 13 supply centres, not just conquer the map.

Re: Diplomacy 1: Spring 1907

Posted: Mon Feb 23, 2009 12:29 pm
by Melvyst
Congrats Amaris!

Its a fun but very depending game... If one of your allies screw things up like not sending any order ( or stupid ones like i did...) it gets very difficult :)

It was a good learner game, but I still get the impression its quite complex.

Re: Diplomacy 1: Spring 1907

Posted: Mon Feb 23, 2009 6:09 pm
by Vardaen
A messed up order, like attacking the same place with two (instead of attacking and supporting), or forgetting a retreat, or messing up where a fleet can go, or forgetting you have to hold a SC in the fall, can be insanely upsetting to your game plan.

I enjoyed this, and also wanted to kill the game creators at the same time.

Re: Diplomacy 1: Spring 1907

Posted: Tue Feb 24, 2009 10:27 pm
by Amaris
Good Game guys, I had a lot of fun!

Re: Diplomacy 1: Spring 1907

Posted: Mon Mar 02, 2009 8:15 pm
by Grimbold
Image