Post
by Trogdor » Thu Dec 30, 2010 1:07 am
With Lavinia in danger, the group springs into action. Harliss Javell has barely disappeared into the eastern passage when everyone picks up and heads west. You stop briefly in the chamber just to the south, the fine chamber with a dead, well-dressed pirate - no doubt Captain Kigante - surrounded by the remains of five of his mutated companions, all covered in the dust of dried acid.
You toss the room quickly at Harliss's suggestion, Chanur and Berek using skills learned from a career in smuggling and thieving, respectively, and Daerith casting a spell to detect magic. Chanur finds the rapier under the bed, and it looks as nice as Harliss said. Daerith can tell that a ring Kigante wears, a gold band with several aquamarine stones, is magical, as is the rapier. And Berek, always the practical one, checks out the nearly ruined desk to find a few bars of silver and a vial of expensive green ink. Unfortunately, the rest of the room has been trashed by the pirate captain's last defense.
The last of the loot uncovered, you head back to the trophy chamber to grab the chests of coin you left there. Nothing else looks of intrinsic value, at least on its face. Most of what you see are mementos of a long career of piracy, keepsakes from battles long past and cutting out expeditions of note. Any of the various items in the room might be of interest to a historian or a collector of maritime curios. But there's nothing you think you could sell for easy coin.
After that, it's out through the prison - still full of angry, mutated prisoners - and the room where the silk was hanging. You leave the wet and rotting silk behind since it would take too long to load, and emerge, once more, onto the beach of the hidden cove. Much of the fire has burned out, though patches remain. And thankfully, the Sea Wyvern remains securely tied up and ready to sail. You also see, again, the random boxes and barrels that have been strewn across the beach and battered by hungry pirates in search of food. You had told yourself that you'd search the beach later. But now that later has arrived, you find that time is more precious than you'd expected.
Chanur hops onto the deck of the Sea Wyvern and quickly assesses the situation. With the help of a few able sailors, which he has in the form of Fin and Wavedancer, and a few others to haul on ropes, he thinks he can get the ship moving in good time. You'll be sailing her short-handed, even so. But unless it comes to blow, you should be safe. The only question now is whether you'll take the time to pick up the cutter you left tied up a mile or so up coast. Given tide and wind, the whole process could take hours.