SIFRP is a roleplaying game, a fantasy adventure game that sees the players taking the roles of characters and exploring the world created by the Narrator (that's me). Veterans of roleplaying games will undoubtedly find many of the concepts familiar, but for the novices, a roleplaying game is a special type of game where the action unfolds in your heads and not on your computer screen, in a hand of cards, or on a board. Each game is an adventure, sort of like an act in a play or a chapter in the story, and you and your fellow gamers play the parts of the most important characters of all. In some games, you may take your own initiative and set out to explore a corner of the world, lead attacks against rival clans, or focus on improving your lands. The Narrator, who presents difficulties and challenges you, may create scenarios for you and your fellow players to overcome. The longer you play the same character, the better your character becomes, earning Experience, Glory, and Coin, all of which can be invested in your abilities'€"the things you can do in the game'€"or your clan, the heart and soul of your gaming group. Over time, the intertwined stories of your characters and their clans become a new part of the ongoing saga of Himinndyrr and the rugged lands of the Rjurik Highlands, your own particular corner of the world and the legends concerning it.
Rules - Basics
- Eanwulf
- Level 18 Elite
- Posts: 7226
- Location: FL
- Title: The Grey
- User Class: Berserker
Rules - Basics
The Basics
SIFRP is a roleplaying game, a fantasy adventure game that sees the players taking the roles of characters and exploring the world created by the Narrator (that's me). Veterans of roleplaying games will undoubtedly find many of the concepts familiar, but for the novices, a roleplaying game is a special type of game where the action unfolds in your heads and not on your computer screen, in a hand of cards, or on a board. Each game is an adventure, sort of like an act in a play or a chapter in the story, and you and your fellow gamers play the parts of the most important characters of all. In some games, you may take your own initiative and set out to explore a corner of the world, lead attacks against rival clans, or focus on improving your lands. The Narrator, who presents difficulties and challenges you, may create scenarios for you and your fellow players to overcome. The longer you play the same character, the better your character becomes, earning Experience, Glory, and Coin, all of which can be invested in your abilities'€"the things you can do in the game'€"or your clan, the heart and soul of your gaming group. Over time, the intertwined stories of your characters and their clans become a new part of the ongoing saga of Himinndyrr and the rugged lands of the Rjurik Highlands, your own particular corner of the world and the legends concerning it.
SIFRP is a roleplaying game, a fantasy adventure game that sees the players taking the roles of characters and exploring the world created by the Narrator (that's me). Veterans of roleplaying games will undoubtedly find many of the concepts familiar, but for the novices, a roleplaying game is a special type of game where the action unfolds in your heads and not on your computer screen, in a hand of cards, or on a board. Each game is an adventure, sort of like an act in a play or a chapter in the story, and you and your fellow gamers play the parts of the most important characters of all. In some games, you may take your own initiative and set out to explore a corner of the world, lead attacks against rival clans, or focus on improving your lands. The Narrator, who presents difficulties and challenges you, may create scenarios for you and your fellow players to overcome. The longer you play the same character, the better your character becomes, earning Experience, Glory, and Coin, all of which can be invested in your abilities'€"the things you can do in the game'€"or your clan, the heart and soul of your gaming group. Over time, the intertwined stories of your characters and their clans become a new part of the ongoing saga of Himinndyrr and the rugged lands of the Rjurik Highlands, your own particular corner of the world and the legends concerning it.
Last edited by Eanwulf on Sat Nov 07, 2009 12:09 pm, edited 4 times in total.
When Life Hands You Razorblades. You Make A Baseball Bat Covered In Razorblades!
- Eanwulf
- Level 18 Elite
- Posts: 7226
- Location: FL
- Title: The Grey
- User Class: Berserker
Re: Rules - Basics
Tests & Difficulties
Whenever you attempt something with dramatic consequences or when the outcome of the action is not certain, you test your abilities. A test is a roll of the dice with the aim of exceeding the action's Difficulty. The number of dice you roll is determined by the most relevant ability, so if you try to stab a gold cloak with your sword, you'd use Fighting, or if you're trying to scale a keep's wall, test Athletics. Testing abilities is easy once you get the hang of it, but it does involve a few simple steps.
'¢ Step One: Player declares the action.
'¢ Step Two: Narrator picks the most relevant ability.
'¢ Step Three: Narrator sets the Difficulty.
'¢ Step Four: Player rolls a number of dice equal to the ability's rank.
'¢ Step Five: Player sums the dice and applies any modifiers to the result.
'¢ Step Six: Player compares the result to the Difficulty.
'¢ Step Seven: Narrator describes the outcome.
Whenever you attempt something with dramatic consequences or when the outcome of the action is not certain, you test your abilities. A test is a roll of the dice with the aim of exceeding the action's Difficulty. The number of dice you roll is determined by the most relevant ability, so if you try to stab a gold cloak with your sword, you'd use Fighting, or if you're trying to scale a keep's wall, test Athletics. Testing abilities is easy once you get the hang of it, but it does involve a few simple steps.
'¢ Step One: Player declares the action.
'¢ Step Two: Narrator picks the most relevant ability.
'¢ Step Three: Narrator sets the Difficulty.
'¢ Step Four: Player rolls a number of dice equal to the ability's rank.
'¢ Step Five: Player sums the dice and applies any modifiers to the result.
'¢ Step Six: Player compares the result to the Difficulty.
'¢ Step Seven: Narrator describes the outcome.
Last edited by Eanwulf on Sat Nov 07, 2009 12:54 pm, edited 2 times in total.
When Life Hands You Razorblades. You Make A Baseball Bat Covered In Razorblades!
- Eanwulf
- Level 18 Elite
- Posts: 7226
- Location: FL
- Title: The Grey
- User Class: Berserker
Re: Rules - Basics
Types of Test
Rolling tests is more or less the same no matter what you're attempting. How you interpret success, however, varies with the type of test taken. SIFRP uses three standard tests for resolving actions. In all cases, you roll a number of test dice equal to the ability, plus bonus dice gained from a specialty and plus or minus any modifiers, and compare the result to the Difficulty to determine success or failure.
Rolling tests is more or less the same no matter what you're attempting. How you interpret success, however, varies with the type of test taken. SIFRP uses three standard tests for resolving actions. In all cases, you roll a number of test dice equal to the ability, plus bonus dice gained from a specialty and plus or minus any modifiers, and compare the result to the Difficulty to determine success or failure.
When Life Hands You Razorblades. You Make A Baseball Bat Covered In Razorblades!