The two exterior doors are damaged, but are still sound and possibly repairable. Celevan pushes through the doors into the first floor with some folks in tow.
Small mounds of debris litter the floor of the building's interior. Loose stones, dead weeds, and grime cover virtually every surface. Paintings must have once adorned the place as indicated by the particular stain patterns marring the wall. The only light comes from thin shafts sneaking in from outside illuminating clouds of dust dancing through the stale air.
The first floor consists of five chambers, the largest of these is the living room, part of which has completely collapsed. Directly to the right of the living room space is what was once an office. The bookshelves and desk have thoroughly rotted and what few tomes and forest maps remain are ruined and illegible. Adjoining the living room is a sizable dining room. Any furniture that remains in the room is completely soiled and worthless. The kitchen contains and actual fire pit, but the chimney is blocked and must be cleared before it can be used. The pantry, attached to the kitchen, has a number of empty and broken shelves along with two empty barrels,. A staircase in the living room is choked with debris and leads to the remains of the second floor. Another in the kitchen leads to the crude cellar.
The second floor of the manor is in complete ruins. Although there is no roof in the current state, the floor above prevents most of the rainwater from leaking into the first floor.
You shake your heads and check out the basement next. The cellar is partially collapsed, but stable at the current time. Along one wall, a crumbling wine rack still stands, a single lone bottle sits forgotten on the stand. Around the base however is a pile of broken glass and empty bottles. A set of stairs leads out of the basement up to the yard outside, but piled up around the base of the stairs is massive animal den. The noises of some vermin living within is just audible.