Resource - Summoned Creatures
- Trogdor
- Emeritus Admin
- Posts: 27260
- Title: The Burninator
- User Class: Jedi Master
- Trogdor
- Emeritus Admin
- Posts: 27260
- Title: The Burninator
- User Class: Jedi Master
Summon Monster I
These are the creatures that can be summoned by the Summon Monster I spell.
Last edited by Trogdor on Thu Oct 21, 2010 8:05 am, edited 1 time in total.
- Trogdor
- Emeritus Admin
- Posts: 27260
- Title: The Burninator
- User Class: Jedi Master
Summon Monster II
These are the creatures that can be summoned by the Summon Monster II spell.
Augmented Small Fire Elemental
Duration: 1 minute/level
Size/Type: Small outsider (elemental, extraplanar, fire)
Init: +5
Senses: darkvision 60 ft.; Perception +4
DEFENSE
AC: 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
HP: 15 (2d10+4)
Saves: Fort +5, Ref +4, Will +0
Immune: elemental traits, fire
Weaknesses: vulnerability to cold
OFFENSE
Speed: 50 ft.
Melee: slam +6 (1d4+2 plus burn)
Special Attacks: burn (1d4, DC 13)
STATISTICS
Stats: Str 14, Dex 13, Con 14, Int 4, Wis 11, Cha 11
Base Atk: +2
CMB: +1
CMD: 13
Feats: Dodge, Improved Initiative, Weapon Finesse
Skills: Acrobatics +5, Climb +6, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
Burn (Ex): A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.
Augmented Small Fire Elemental
Duration: 1 minute/level
Size/Type: Small outsider (elemental, extraplanar, fire)
Init: +5
Senses: darkvision 60 ft.; Perception +4
DEFENSE
AC: 16, touch 13, flat-footed 14 (+1 Dex, +1 dodge, +3 natural, +1 size)
HP: 15 (2d10+4)
Saves: Fort +5, Ref +4, Will +0
Immune: elemental traits, fire
Weaknesses: vulnerability to cold
OFFENSE
Speed: 50 ft.
Melee: slam +6 (1d4+2 plus burn)
Special Attacks: burn (1d4, DC 13)
STATISTICS
Stats: Str 14, Dex 13, Con 14, Int 4, Wis 11, Cha 11
Base Atk: +2
CMB: +1
CMD: 13
Feats: Dodge, Improved Initiative, Weapon Finesse
Skills: Acrobatics +5, Climb +6, Escape Artist +5, Intimidate +4, Knowledge (planes) +1, Perception +4
Burn (Ex): A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire.