Revamp - World Buidling

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Vardaen
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Revamp - World Buidling

Post by Vardaen » Fri Feb 20, 2015 10:25 pm

So I have begun the long process of compiling all the Age of Ice theme into on document. This spans both games, both continents, and both time periods. That makes it a bit of a editing nightmare to make sure I have the theme in the right places. Still, this is been going good, and have already fixed several continuity issues.

I have done up some new history and was looking for some input from anyone that wanted to add things or help out. Right now its all in Word. I'm going to post the history stuff now, and play around with it and see if you have some ideas. I welcome folks from both games.

Basically any other crazy History threads can be ignored.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Revamp - World Buidling

Post by Vardaen » Fri Feb 20, 2015 10:26 pm

Timeline The Birth of Time
There was nothing, then there was Creation. The worlds were formed with their heavens and their hells. Things began out of the void and the architects of this time were the gods, many and varied in power. Chief among them were those with the greatest of powers. It was a time without time, without history, and things began were formed, destroyed, remade, and existed in many various ways.

The Age of Myth
In this age the world was shaped and the eyes of the Gods were focused on it. The other worlds were abandoned for only Creation proved to be sustainable to life. Great forests covered the lands, creatures big and small walked it, and all manner of geological changes were taking place. The very gods walked in Creation spreading their will.

The Age of Dragons
The dragons first came into the world, intelligent beings of great power. The gods took various dragons under their tutelage and shaped their being and their very bloodlines. Turmoil began among the dragons, they felt jealousy and fear, greed and pride, and a rift was soon split among them and among their patron gods. The gods began to oppose one another and it was in this time that sides were chosen, and lines were drawn. Each ‘good' god stood opposed to an ‘evil' god and war ripped across Creation. The world was shattered into many continents, deserts were made, mountains were raised and thrown down, forests burned and Creation was nearly destroyed. During the last years of the war new creatures came into Creation: Man, Elf, Dwarf, Orc and many other intelligent beings. These fledgling species were in awe and fear of the gods and the gods saw at once that their war would be the end of them and of Creation so a truce was formed called The Compact.

The Compact
Each god agreed to leave Creation, to remove themselves from it in order to save it . Such is the god's power that their will is physically manifested. When two or more agree, that manifestation is even more potent. At the formation of The Compact, a symbol of that agreement was created: a sword inscribed with the mark of each god. Each agreed that if they broke The Compact they would be vulnerable to this sword, which came to bear the name Godslayer.

The Age of Awakening
Ancient history truly begins here for the fledgling races of humanoids were spared the war by the Compact and began to grow and flourish. The Gods did not completely abandon the world, they came at times, in secret so others did not know, in their angelic form. Avatars, of greatly reduced power walked among the people. They raised up the primitive people and traits from the gods became part of those people and vice versa. The gods answered prayers in the form of magic through the divine clerics of the world and enlightenment spread. Avatars taught arcane power to their mortal apprentices. In this time Kylorin the Archmage studied at the feet of Ceridwen the Brightstar. The primitives became advanced, and culture and learning spread across Creation. With it however came bloodshed and war, monsters from the Age of Myth remained, Dragons still stalked the land, and the ‘evil' gods perverted various races to do their bidding like the Orcs or Gnolls, and many others. The gods were in danger of breaking The Compact, and it was Arawn the Soulkeeper, who's attention rarely turned to Creation, that finally spoke out against the actions of the others and pulled the gods from the brink by threatening to take up Godslayer if they did not relent. They withdrew once more, even more than before, leaving the humanoids to do as they would, the Compact keeping even those like Ceridwen and Mammon the Golden from further direct interference; for now.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Revamp - World Buidling

Post by Vardaen » Fri Feb 20, 2015 11:06 pm

So this is the age I would like to focus on, its 'recent' history and has the most impact on the games we are playing. I'm looking for some interesting history items to insert, hooks, fun events, and other items to flesh the world out. This mainly focuses on the continent of Patria (Fallen Empires) for now, as the history of Erebus (Children of Kylorin) is deep under snow and long lost to the active game.

The Age of Magic
With the politics of the gods withdrawn once more nations began to rise ruled by the various races. Here is where 'modern' history begins. Hundreds of years pass with countless changes of nations, tribal rule, petty warfare and more all leading up to Icatian's rise to dominance. During these Pre-Years Kylorin founds the Malakim nation in the East of Patria and his dark empire grows slowly.

Timeline for Patria

0 IC – Icatian wars of expansion end and a new era of peace begins. A new calendar is founded and begins being used across Patria. Pre-History and ancient times pre date this.

15 IC – Thelon breaks from the Elohim to found his own elven nation.

139 IC – The greatest of the Kilmor Stonehomes is founded, Kral-Nordak.

232 IC – Junian “The Clean” begins his rule of Icatia.

351 IC – The War of the Gryphons begins.

363 IC – The War of the Gryphons ends.

422 IC – The Calabim seek immortality.

440 IC – Calabim breaks with Barduk and the War of the City States begins.

502 IC – The Silence of the Bells. A great solar eclipse takes place which lasts 28 days. It not only blots out the sun but disables magic across Creation during it. Many advances are set back, calamity ensues and it the time is filled with turmoil. Many scholar claim that Esus and Agares were at war in the heaven with Lugus which caused this.

567 IC – Kylorin's Malakim Empire reaches its height.

607 IC – The Great World War. Malakim, with Calabim support, launch an attack on Icatia pushing deep into Icatia. They seem to be unstoppable but Barduk and the Thelonites support Icatia and slowly turn the tide. Eventually even the Elohim and Kilmor join forces and press the Malakim back.

700 IC – Kylorin denounces Ceridwen and joins with Nantosuelta.

702 IC – Kylorin goes missing. Malakim falls into civil war.

765 IC – First Kilmor War with the Ember Clans. Kilmor are victorious. Some claim to have seen The Archmage aiding the Kilmor.

860 IC – The final vestiges of Kylorin's Malakim destroy themselves in a magical cataclysm. The people fall into a great decay and begin their time as nomads in the sands.

862 IC – Second Kilmor War with the Ember Clans. Barduk aids the Kilmor defeating the Ember Clans once more.

873 IC - The Oasis of Amathaon appears in the Great Malakim Desert. It's origins unknown, but it becomes a center of life in the barren desert.

880 IC – The Blue Knight Adventures. During this time the adventures of the Blue Knight in western Icaita takes place which will eventually lead to the Blue Knight Legends and set the ground work for many knightly orders. No one ever discovers the true identity of the Blue Knight.

901 IC – The Order of Lietbur is Founded. The Order of the Ebon Hand is Founded. Religious reformation and crusades in Icatia begin.

915 IC – The Lanun flee (are driven out of) Icatia.

937 IC – Order of the First Chapel founded in Braduk.

939 IC – War of Shadows. The Crown Prince of Icatia Durnan IV is assassinated late the reign of his aging father the Emperor. This sparks a cold war of succession in Icatia among the noble families. It is an excuse for nobles to fight over land, power, and bloodlines, but most of the action is political and within the shadows. Eventually when Emperor Durnan III dies, he is replaced by Empress Editia the 1st as the outcome of the War of Shadows.

956 IC – Order of the Ebon Hand secretly infiltrates Icaita rising many cults among its populace. Then in a massive ritual of human bloodletting they raise the honored dead of nearly half of Icatia within the very heart of the country. The Order of Lietbur puts down the undead army but at a great loss of life. A second religious reformation begins where cremation becomes preferred funeral service by most to prevent such a calamity from happening again.
1012 IC/0 AFB – The Burning. Bhall Falls to the Whispers of Agares.

04 AFB – A man calling himself Kellinan the Wise leads many of the refuges of Braduk to Trokair.

38 AFB – Trokair falls to demons of The Pit. Kellinan falls defending the retreat of the city.

40 AFB – Oliver Farrel begins his rise to power.

40 AFB – Sucellus Enters Creation with Godslayer and does battle with Mulcarn across the Malakim desert and into Erebus destroying many lands in the battle.

41 AFB – Sucellus is slain by Mulcarn, Goldslayer is shattered and scattered through Erebus.

44 AFB – Third Dwarf war with the Ember Clans.

47 AFB – Palamon named the Hand of Justice in Icatia.

50 AFB – Movement of the ‘Purity of the Untold History' takes root among young Elohim.

52 AFB – Fallen Empires Game Begins

400 AFB - Children of Kylorin Game Begins




The Age of Ice
Mulcarn has come into Creation and taken over. 350 years of an ice age have settled on the world and he dominates it all.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Re: Revamp - World Buidling

Post by Vardaen » Sat Feb 21, 2015 2:48 am

So here is the Word Doc of what I've been working. Its alot of collecting info, filling out some missing bits, and trying to marry things from one game to another up. A long ways to go, but its a start.

So far 59 pages as a Word.docx files.

Right click and Save As...

http://www.dicefellowship.org/~vardaen/ ... 20Ice.docx
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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