Elemental Warrior

A forum to discuss new classes in ITEOTR(AWKI).
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ardh05
Level 12
Level 12
Posts: 1992

Elemental Warrior

Post by ardh05 » Mon Feb 22, 2010 11:52 pm

This class is one that I picture striding into combat, boosted by the power of the elements, it is a variation on the Psychic Warrior class, and takes many of the abilities from it.

Hit Dice: 1d8
BAB: Medium
Skills: 2/level
Class Skills:
Concentration, Craft, Sense Motive, Knowledge (elements (new skill that I will explain later)), Spellcraft, Profession, Climb, Jump, Swim

Level bonuses:
1: Summon orbs, Bonus Feat
2: Orb Shield
3:
4: Bonus Feat
5:
6: Retributive Shield
7:
8: Bonus Feat
9:
10: Imbue Equipment
11:
12: Bonus Feat
13:
14: Lend Power
15:
16: Bonus Feat
17:
18: Steal Elemental Power
19:
20: Bonus Feat
Bonus feat list is fighter bonus feat list, plus the elemental feats I will be making later.
Weapon+Armor proficiencies: Martial, Heavy, Shields

Summon Orbs: Refer to the Psychic Warrior for number of orbs summoned per day, and Elementalist for restrictions on orb usage.

Orb Shield: Starting at 2nd level, the summoned orbs form a protective shield, with the following areas and protections:
Forward: Imposes a 50% miss chance for melee attacks, if the attack hits AC, but misses due to the miss chance, 1 orb is expended. If a melee attack gets past the shield, nothing happens, however see Retributive Shield.
Field: As above, however operates against Ranged attacks.
Wall: Grants Evasion against AoE spells, loses 1 orbs per save (regardless of success)

Retributive Shield: Reaching 6th level adds an additional property to the orb shield where if an attack that the shield is meant to block gets through, the EW can expend orbs as an immediate action to inflict damage on the attacker. If the triggering attack was melee, the attacker takes 1d4 damage per orb expended (no save, no SR) If the triggering attack was ranged, a touch attack is made to inflict 1d6 damage per orb expended. If triggered by an AoE spell, the caster makes the save as well against the same damage and DC as normal.

Imbue Equipment: Starting at level 10, the EW can use orbs to enhance his weapons and armor with the following effects, orb cost follows the effect: [Excel Sheet]

Lend Power: At 14th level, the EW can expend orbs to assist a nearby ally. Any power that has the personal range can now be used on a single ally within close range, but costs twice as many orbs to use.

Steal Elemental Power: Once per day, a 18th level EW can attempt to replenish his orbs by stealing the ability to summon additional orbs from a target. To do this, take a full-round action that provokes AoO's, make a melee touch attack, instead of dealing damage if it hits, you gain orb summoning ability equal to the damage you would have dealt. If you miss, the ability is not expended, however you must declare whether or not you are attempting to steal orbs before you roll the attack.

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