Number of Players: 3-5
Creation: Standard from Chapter Two page 64, Mage the Awakening
Character Background: Age 18-30 and American born and raised
The Orders: Each of the orders represent the houses which influenced much of the character's years while going through school. The orders have very little influence in the social standing of a mage after leaving school.
Options: Players may discuss if they want to start with their characters having a higher starting level or higher learning curve during game play.
Alternatives: I may be willing to accept one or two alternative character types so long as they conform to the themes of the game.
Any interest or questions feel free to post them here.
All of the places from the movies (which will be used for cannon over the books) will exist in the game world but they exist in Great Britain. Many similar places will exist in the United States but not carbon copies and many with very American style flavor about them.I have a basic character Idea I just need to know some particulars on the world/setting. OK, so this is set in the Harry potter world, just a bit more grimdark and American. Are you transferring all the places and such into America or is it all going to be new name's same premise, or is it going to be all new as designed by you. And what about wands, do we need them (like in the books) or are they just an accessory. Do "wizards" still come of age at 17 or is that changing (No real mechanical effect, just useful info when we write our backgrounds. I've read all the books about a hundred times so I know the world pretty well.
Wands are simply the most common Path Tool (see page 89) for wizards though some choose to develop their own tools. Also nearly any mage who is taught at a formal school is taught by wand as it gives them a common ground to work with. Additionally it is possible to cast magic without a tool with a wizard who has sufficient experience, but he will never be as strong as one who is using an established Path Tool. The movies support this as often wizards are seen casting spells without a tool, and several tools other than wands have been used (Hagreds umbrella and Moody's staff for two examples)
As for coming of age, a young wizard will develop his abilities at a very young age (this is based on Harry Potter not White Wolf) and will spend much of his younger years in some form of formal training in magic, these schools are as common as Ivy league universities in the RL. Player characters will be between the age of 18 (just over the coming of age for a young wizard) and 30 (an arbitrary age chosen to be still a young adult)
Good questions, keep them coming.