Returning to Our Roots?

Workshop forum for Shadowrift, Akarian Dawn, game in development
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Brennor
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Re: Returning to Our Roots?

Post by Brennor » Sat Jan 21, 2012 2:33 am

TetNak wrote:Plus an additional continent. I was actually thinking about a string of bog/marsh islands heading out of Uruadum, maybe recently discovered.
Wasn't there a set of islands that harbored pirates in the eastern sea? Whatever the name of that sea was.... I remember playing a pirate at some point in time, with references to those islands causing the character to be created.

I guess it is time to start grepping news files or something... ;)
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TetNak
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Re: Returning to Our Roots?

Post by TetNak » Sat Jan 21, 2012 2:36 am

Wuuzushi Pirates?
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Re: Returning to Our Roots?

Post by TetNak » Sat Jan 21, 2012 2:37 am

I brought over everything from the website. Still plenty can be ported from the MUSH.
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Re: Returning to Our Roots?

Post by Brennor » Sat Jan 21, 2012 2:39 am

TetNak wrote:Thankfully Vardaen has already ported over lots of the old Shadow Rift stuff. I've got it organized for us now.
Are you pulling in new news files too? Looks like there is some AD specific stuff coming in. :)
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Re: Returning to Our Roots?

Post by Brennor » Sat Jan 21, 2012 2:39 am

TetNak wrote:Wuuzushi Pirates?
YES! That was it... I believe they were located in a volcanic island chain or something like that in the eastern sea.
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Re: Returning to Our Roots?

Post by Shurijo » Sat Jan 21, 2012 2:40 am

Re:Pirates

Wuuzashi Pirates - pirates fled from the Kunyori Sea in the far East. Found them in the encyclopedia along with names for lots of rivers, hills, mountain ranges, forests, etc.

Added a bunch of names to map (kind of cluttered now, but I can clean it up once we get everything on it).

added islands for pirates in east Kunyori Sea

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Re: Returning to Our Roots?

Post by TetNak » Sat Jan 21, 2012 2:43 am

Islands I was referring to adding would probably be off Dogon Saunri, and likely lead somewhere else. One thing for a game I was considering was the Merchant's Consortium hiring people to explore the area and establish a trade route.
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Re: Returning to Our Roots?

Post by Brennor » Sat Jan 21, 2012 2:46 am

Nice, I like the faint river names.

I'm not sure I like the unexplored area coming off of the Elven area. If there was anything up there and coming through the forest area to investigate Rogothain, the Elven hidden city wouldn't remain hidden for too long. Probably not a huge deal though.
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Re: Returning to Our Roots?

Post by Brennor » Sat Jan 21, 2012 2:47 am

TetNak wrote:Islands I was referring to adding would probably be off Dogon Saunri, and likely lead somewhere else. One thing for a game I was considering was the Merchant's Consortium hiring people to explore the area and establish a trade route.
Ah, ok. Definitely different area than the pirate's main area then.
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Re: Returning to Our Roots?

Post by TetNak » Sat Jan 21, 2012 2:48 am

Yeah. That area seems strange.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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