SR History: 0 PY - 400 PY

Ancient history based on the time of the Shadow rift and the rule of Raughir.
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Vardaen
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SR History: 0 PY - 400 PY

Post by Vardaen » Fri Sep 03, 2004 3:59 pm

The last 3 news articles appear to be missing, but this should help greatly for many.:

PEACE YEARS
With the end of the Great War, the world was changed forever. The Ananhel were
banned from their sacred isles, and the great empires of Caldera and Rathain
were in utter ruin.

In the years after the Great War, the world continued to change. The moderately
sized kingdom of Durnalis would grow to titanic proportions, swallowing the
ancient kingdom of Miranis, and the eastern, mountainous part of what was
once Caldera. The Dwarves would return from their exile into the middle of a
war against the Goblins who had taken it over, and reclaim their ancestral
home. And, Raughir would return as the emperor of Uruadum.

To read more fully about the years following the Great War, continue with
NEWS PEACE YEARS2

PEACE YEARS2
With the defeat of Raughir's forces, an era of peace began. The threat of the
Demon Lord, though distant, was ever present.

Code: Select all

  NEWS file                     When It Began           It Ended 
  ---------                     -------------           --------
  THE AFTERMATH                 Year 0 PY               N/A
  THE LAST KING                 Year 0 PY               7 PY
  WANDERING YEARS               Year 0 PY               22 PY
  A NEW HOME                    22 PY                   385 PY
  WESTWARD EXPANSION            84 PY                   198 PY
  FIRST GOBLIN WAR              127 PY                  240 PY
  AN EMPIRE INDEED              241 PY                  243 PY
  SECOND GOBLIN WAR             363 PY                  387 PY
  RETURNING HOME                383 PY                  384 PY
  A NEW ALLIANCE                386 PY                  N/A
  AN OLD ALLIANCE RENEWED       395 PY                  N/A
 
THE AFTERMATH
In Rathain...

The Great War left Rathain a demolished nation. Its two greatest cities,
Rathain and Aduunwath, were little more than husks, and its peoples were
scattered. Over the next several centuries, Rathain would become a wild and
untamed land, where the people banded together to form tribes. The most
noteworthy of these would be the Kestrel, who retained their customs and
culture from the days prior to the Great War. For over four centuries, no man
would claim the crown of Rathain. Aduunwath and the southern parts of the
old kingdom would become Raughir's property before three centuries had passed,
but the ruins of the capital city would remain untouched, a grim reminder of
the horror of war.

Continued in NEWS AFTERMATH2

THE AFTERMATH2
In Caldera...

Caldera suffered a fate not dissimilar to that of Rathain. Part of the nation
remained from before however: the northeasternmost area known as the Umbrael
Highlands. This land, embroiled with a war of its own, had not experienced the
Great War, and prior to that had not taken part in the war against Rathain. The
rest of Caldera, however, was destroyed. Over the next many years, Durnalis
would take a third of Caldera - that part which was within the Terraspinum
Range; Uruadum would take a third (including Carnac, after many years of that
city's independence); and a third would remain unclaimed by any empire, and
would remain wild and free.

Continued in NEWS AFTERMATH3

THE AFTERMATH3
In Calnas...

Following the Treachery of Tarindal, and his subsequent pardon by the Goddess
herself, the Ananhel were not permitted back in their home for many many years.
The Ananhel became people in exile. Their home, meanwhile, was preserved by the
Goddess in exactly the same way that it was when they left.

In Anheldamar...

Alandriach, King of the Sylvanhel, could not bear to see his brother's people
in exile, wandering the world as nomads. The Ananhel Queen Miryenne was still a
child when Alandriach invited her and per people into his lands. There the
Ananhel and the Sylvanhel lived together in peace for many years, and became
but a memory in the minds of Men.

Continued in NEWS AFTERMATH4

THE AFTERMATH4
In Durnalis...

Durnalis itself was almost unscathed by the Great War. Here and there a coastal
settlement had been destroyed by Uruadum naval raids, but Raughir never
intended to take Durnalis until after he had eliminated his other enemies.
Raughir never crossed the Great Wall of Baligoth at any time during the War,
and the Durnalian armies only saw the tail end of the War, when they joined the
Elven Kings and Anadel in the last great battle. So it was that Durnalis was
poised to grow and flourish in a time when almost every other nation was
wounded or destroyed.

Continued in NEWS AFTERMATH5

THE AFTERMATH5
In Miranis...

The war was won by the alliance, and Anadel was ensured of a place in Legend
among the greatest heroes ever to grace Eretha. His victory was sorely bought,
however. Many young men died alongside his father, and many more died at his
side. Miranis was a weak kingdom, its strength entirely spent.

Continued in NEWS AFTERMATH6

THE AFTERMATH6
In Gharin...

Gharin, the last of the Dwarven Homes, was overrun with Grunlings at the end of
the Great War. The Dragon had demolished the Dwarven Armies, and the King of
the Dwarves was forced to sail out to sea to find another home, utterly
defeated.

Continued in NEWS AFTERMATH7

THE AFTERMATH7
In Uruadum...

The defeat of Raughir's armies left Drakkar, Uruadum's northernmost province,
in utter and complete ruin. There are many parts of that land which even today
will not support any life whatsoever. The eastern coasts of Uruadum suffered
quite extensively from Durnalian naval attacks, and the northeastern province
known as Tadkar became an uncontrollable range of ravaging volcanic and
seismic disaster, rendering it wholly uninhabitable, now that Mornaur was
slain and his control over the land which he had so severely corrupted was
ended. Carnac was once again free from Uruadum's control, and Aduunwath, once
the largest city in Rathainian Drakkar (that part of Drakkar which was once
Rathain), was rubble. To make matters worse, Raevnos deserted his Lord after
the defeat, and Avargurth went with him.

Still Raughir's defeat was not complete. Saurgoth and Lothengwa were still
loyal, and Uruadum still boasted the greatest land and population of any
kingdom or empire. It would only be a matter of time before Raughir would
reclaim that which was his.

Continued in NEWS AFTERMATH8

THE AFTERMATH8
In Alazandra...

The end of the Great War had no direct effect on Alazandra, since that small
nation was never discovered by Raughir. The effect that it had on Alazandra,
rather, was indirect. Raevnos, having deserted Raughir, was now free to begin
his own project as he saw fit. It would still be many years, however, before
Raevnos' plans would come to fruition.

THE LAST KING
Anadel had died, and his son Aramis the Fourth, was a young man of scarceley a
score years. His father and his grandfather had waged a great war against the
evil empire of Raughir, and the victory was won. It was a victory dearly
bought, however. So many men had died under Arathis XI and Anadel I that when
the war was over, nearly one in every two homes in the cities of Miranis were
vacant.

Aramis knew that his kingdom was weak, and looked south and east for help to
the kingdom of Durnalis, which had survived the Great War hardly touched.
In the capital city of Durnalis, King Aramis of Miranis met with King Terius of
Durnalis. When Aramis left the city, he returned home no longer a King, but now
a Sovereign Prince, a vassal to the King of Durnalis. Miranis had just become
the fourth Princedom in the growing Kingdom of Durnalis.
Last edited by Vardaen on Thu Dec 01, 2005 4:15 am, edited 3 times in total.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Vardaen
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More History 2

Post by Vardaen » Fri Sep 03, 2004 4:02 pm

WANDERING YEARS
Their homes destroyed, the Dwarves of Gharin set out to sea to find a new place
to settle. These Dwarves had no way of knowing that the Great War had actually
been won by their allies, and so they sailed north and east, ever sailing away
from the threat of Uruadum.

For many years they sailed, stopping at islands along the way to get fresh
supplies, but never did they find a suitable home for over twenty years. Even
so, they followed the constellation of their God, the Hammer of Araw. Twenty-
two long years later, they arrived at an archipelago worthy of their
settlement.

Continued in NEWS A NEW HOME

A NEW HOME
The Dwarves of Gharin found an Island somewhat close to Calnas which would
support their subterranean lifestyle well. They lived there. That's pretty
much it.

WESTWARD EXPANSION
Durnalis continued to grow in population, but not in size. There was very
little traveling outside of Durnalis, unless it was by ship. The area west of
the Great Wall of Baligoth and south of Miranis was wild and filled with
bandits and wild men.

In the year 84 PY, the Prince of Miranis and the King of Durnalis met to
devise a way by which trade could be improved between the Princedoms. So it was
that the wild lands between Caldera and Durnalis were begun to be explored.

Continued in NEWS WESTWARD EXPANSION2

WESTWARD EXPANSION2
It was a full 114 years later that a man by the name of Dremanow, a commodore
in the Royal Navy, conquered the great Kargith Forest by sailing warships up
the River Lusternos and defeating the bands of armed and armored men who
would waylay passersby and claimed the forest as a kingdom of their own. The
King of Durnalis then gave that commodore the area between there and Caldera
to be his Princedom.

In the year 198 PY, 2098 AR, 191 years after Miranis had become the fourth,
Dremanow became the fifth Princedom in the still-growing Kingdom of Durnalis.

FIRST GOBLIN WAR
In the Umbrael Highlands...

In the year 107 PY, the combined tribes of MacFlennen and MacUmbrae, looking
back on many years of skirmsihes with the Grunlings who infested the mountains
all around them, built onto the fortifications of their cities, building walls
and towers, and turning keeps into true castles. Not twenty years after they
had begun this undertaking, and not a dozen since they had completed it, the
Grunlings struck again. The fortifications held, and though the Grunlings, or
Goblins as the Calderans called them, breached a few walls, the Calderans
repelled the attack.

Continued in NEWS FIRST GOBLIN WAR2

FIRST GOBLIN WAR2
Seventy years of relative peace ensued. The peace was never complete, but the
Goblins did not manage to mount a major assault for the entire time. In 201 PY,
the Goblins struck and took control of High Pass Keep, the castle which guards
the High Pass. Durnalis, having just claimed Dremanow for its own in 198, began
to amass its own army. For nineteen years, Durnalis amassed and trained its
armies in Dremanow. Then, in 220, they struck.

The fighting was furious, and difficult, for the Goblins knew the mountains
well, and could use the terrain to their advantage. Durnalis pushed the Goblins
westward, and many fleeing Goblins fled into the lands of Umbrae. The
Calderans, sensing that the time for action was at hand, marched south in the
year 221. Nineteen years after that, the battle was won. The Goblins were
destroyed utterly.

AN EMPIRE INDEED
In the High Pass...

The year was 241 PY, and the Goblins were demolished. The Durnalian army
returned home from the Calderan highlands, and instead the King sent forth
his most esteemed general as an ambassador to the now-found clans of Caldera.
Four hundred years of isloation made communication with the Calderans
impossible, and a translator was needed. After two years of deliberations, it
was agreed that the tribes would join Durnalis as Dukes and Earls, and a
Durnalian Prince, a man close in relation to the King himself, would rule the
land from the High Pass Keep. So it was that in 243 PY, Durnalis acquired its
sixth Princedom, and the greatest natural defense that it could have hoped for
in the Terraspinum Mountains. A Kingdom had become an Empire.

SECOND GOBLIN WAR
For many years, Durnalis grew and prospered. By the coming of the fourth
century PY, however, the number of reported raids by goblins in the
northernmost villages was rising. The Prince of Caldera, Armand Loguire,
sent troops to those baronies in 314 PY, and the raids ceased for many years.

Armand's son, Amon Loguire, was on the throne of Caldera in 363 PY when the
raids began again. And this time, they were organized. The burning of a
village in northern Caldera, near the old Dwarven home of Gharin, marked the
beginning of the Second Goblin War.

Continued in NEWS SECOND GOBLIN WAR2

SECOND GOBLIN WAR2
The Goblins struck townships throughout northwestern Calderan Durnalis, and by
365, the Prince Amon had summoned his Dukes to bring forth their armies. Umbrae
and Fontangren quickly responded, and they in turn summoned their Earls and
Barons. The Calderans fought well, but the Goblins were seemingly endless, and
seemed to pour forth from every cave and crack in the Terraspinum range.

It did not take long for the other Durnalian Princes, and the King himself, to
learn of the troubles in Caldera. Prince Arathis of Miranis was the first to
send aid to Caldera in 366, but his knights were ill-suited to mountain combat.

Continued in NEWS SECOND GOBLIN WAR3

SECOND GOBLIN WAR3
The war was not going well in Caldera. Prince Valeriu of Dremanow sent men in
367, and more again in 368. Most of the armies never even saw battle. The
Goblins would strike from their holes, burn undefended towns, and just avoid
the easily-spotted armies. Caldera was unable to support any more men, and it
was nearly impossible for the Durnalians to transport supplies into the Umbrae
Highlands. The war went on.

In 373, the Princes of Durnalis met with their King in High Pass Keep in a
council of war. But what came out of that council was not a decision to send
more men. In fact, it was not a decision which had anything to do with war. It
was then decided that the King's Highway must be paved, from the eastern
seaboard all the way to the Terraspinum Mountains.

Continued in NEWS SECOND GOBLIN WAR4

SECOND GOBLIN WAR4
It took almost ten years for the fifty miles of the High Pass to be paved, all
the way west to the old Calderan Crossroads. In 383, it was finished. That
same year, the King sent his own army westward to the High Pass, where it
stayed for the winter of 383 to 384. Then in the spring of 384, the King's Army
marched to war.

Now able to bring supplies to the armies easily, Durnalis marched north along
the western side of the Terraspinum Mountains. Straight at Gharin they marched,
and laid seige to the old Dwarven home.

Continued in NEWS SECOND GOBLIN WAR5

SECOND GOBLIN WAR5
Bloommont, 384 brought a surprising turn in the war against the Goblins, to say
the least. Upon the North Sea monstrous battleships, the likes of which neither
the Durnalians nor the Grunlings had ever seen before, were spotted. King
Gilian himself had come to reclaim his home.

Inspired by the legends of the Alliance which his forefathers had had with the
Dwarves, who seemed to have come out of Legend themselves, the heir of the
Princedom of Miranis, then a Captain of the King's Knights, came forth to
welcome the Dwarves. A hasty, if slightly uneasy, alliance was formed. In the
late months of 387 PY, Gharin was reclaimed, and the Goblins were once again
routed from Caldera.

Lengthy talks ensued, and it was agreed that the Dwarves would extend their
old alliance with the Kingdom of Miranis with the Empire of Durnalis.

Unfortunately the news stops here. Much of what happened next however is continued in the first two posts about the Last Rift War. There is where player characters changed and influenced the history of the Shadowrift World in the norther half of Eretha. The events in Uruadum itself are mostly unknown, I believe that is where our characters in this game will make an impact and rewrite history! Huzzah!
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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