X Marks the Spot -- Loot!
- Grimbold
- Moderator
- Posts: 10309
- Location: Austria
- Title: Professor
- User Class: Scholar
Re: X Marks the Spot -- Loot!
Yep, there's a really fine rapier, and a cool "iron shirt". Claim them on the Google docs sheet.
- Othniel
- Level 12
- Posts: 1552
- User Class: Wanderer
Re: X Marks the Spot -- Loot!
I can't wear medium armor...yet. Maybe in a level.
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: X Marks the Spot -- Loot!
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: X Marks the Spot -- Loot!
From Mancatcher Cover
Captain’s Locker
Aura strong conjuration; CL 13th
Slot none; Price 30,000 gp; Weight 150 lbs.
DESCRIPTION
This iron-banded sea chest is 2-1/2 feet by 3 feet by 4 feet in size and is decorated with chains and brass skulls. The chest has no lock, but any standard lock can be easily attached to its hasp. The interior of a captain’s locker functions similarly to a type IV bag of holding, and can hold up to 2,500 pounds or a volume of 250 cubic feet. The chest’s weight remains the same, regardless of what it is holding. A captain’s locker does not rot or take any other damage from immersion in water and is watertight, even if opened underwater.
When a captain’s locker is placed within the hold of a ship or some other enclosed cargo-carrying vehicle (such as a freight wagon with a cargo box), the chest warps the dimensions of the cargo hold so that the area’s cargo capacity increases by 50% without changing the weight of the vehicle. The cargo area remains attached to the vehicle, however, so outside conditions that affect the vehicle can also affect the cargo hold. If the captain’s locker is removed from the cargo area while the hold contains more cargo than it could contain on its own, any excess cargo is forcibly expelled through hatches or other means of egress, dealing 3d6 points of damage to anyone standing within 5 feet of the means of egress.
CONSTRUCTION
Requirements Craft Wondrous Item, mage’s magnificent mansion, secret chest; Cost 15,000 gp
_____
Within is what is left of Cyrus Wolfe’s hoard, as well as the tribe’s own treasures.
Besides the variety of luxurious silks, fine furs, exotic spices, raw gold and silver ore, and other plundered pirate booty worth a total of 10 points of plunder.
The treasures include a ship’s figurehead called Besmara’s Bones,
Two fan feather tokens
Slippers of spider climbing
An ornate crown with undersea motifs crafted of deep platinum worth 5,000 gp,
A jeweled box (worth 500 gp) containing assorted jewelry worth 2,500 gp, as well as 2,083 gp, 18,900 sp, and 25,050 cp.
Captain’s Locker
Aura strong conjuration; CL 13th
Slot none; Price 30,000 gp; Weight 150 lbs.
DESCRIPTION
This iron-banded sea chest is 2-1/2 feet by 3 feet by 4 feet in size and is decorated with chains and brass skulls. The chest has no lock, but any standard lock can be easily attached to its hasp. The interior of a captain’s locker functions similarly to a type IV bag of holding, and can hold up to 2,500 pounds or a volume of 250 cubic feet. The chest’s weight remains the same, regardless of what it is holding. A captain’s locker does not rot or take any other damage from immersion in water and is watertight, even if opened underwater.
When a captain’s locker is placed within the hold of a ship or some other enclosed cargo-carrying vehicle (such as a freight wagon with a cargo box), the chest warps the dimensions of the cargo hold so that the area’s cargo capacity increases by 50% without changing the weight of the vehicle. The cargo area remains attached to the vehicle, however, so outside conditions that affect the vehicle can also affect the cargo hold. If the captain’s locker is removed from the cargo area while the hold contains more cargo than it could contain on its own, any excess cargo is forcibly expelled through hatches or other means of egress, dealing 3d6 points of damage to anyone standing within 5 feet of the means of egress.
CONSTRUCTION
Requirements Craft Wondrous Item, mage’s magnificent mansion, secret chest; Cost 15,000 gp
_____
Within is what is left of Cyrus Wolfe’s hoard, as well as the tribe’s own treasures.
Besides the variety of luxurious silks, fine furs, exotic spices, raw gold and silver ore, and other plundered pirate booty worth a total of 10 points of plunder.
The treasures include a ship’s figurehead called Besmara’s Bones,
Two fan feather tokens
Slippers of spider climbing
An ornate crown with undersea motifs crafted of deep platinum worth 5,000 gp,
A jeweled box (worth 500 gp) containing assorted jewelry worth 2,500 gp, as well as 2,083 gp, 18,900 sp, and 25,050 cp.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Othniel
- Level 12
- Posts: 1552
- User Class: Wanderer
Re: X Marks the Spot -- Loot!
Dibs on the MW tattoo kit. ^_^ For the rest of my share, I just want gold. I have plans.
- Grimbold
- Moderator
- Posts: 10309
- Location: Austria
- Title: Professor
- User Class: Scholar
Re: X Marks the Spot -- Loot!
I think we should sell the valuables and split the gold, we should use the captains locker and the figurehead on our ship.
- Othniel
- Level 12
- Posts: 1552
- User Class: Wanderer
Re: X Marks the Spot -- Loot!
Agreed. Those two items are too good to get rid of. I think someone should grab the slippers though. I can fly, so I don't need 'em, but I'll bet they'll prove useful in the future.
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: X Marks the Spot -- Loot!
Add a claim to the loot sheet in the appropriate column for items. I'll dish them out based on that, then eventually we can sell everything not claimed. The one caveat is you can't sell Bert's armor, if you aren't going to use it his widow/Rod's wife, wants it back.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Vardaen
- Admin
- Posts: 66394
- Location: Miskatonic University
- Title: Great Old One
- User Class: Unshackled AI
Re: X Marks the Spot -- Loot!
You may also consider holding onto the Deep Platitum items, these seem to be rare enough to be McGuffins. Already one such item has proved such
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring
- Othniel
- Level 12
- Posts: 1552
- User Class: Wanderer
Re: X Marks the Spot -- Loot!
Yeah, that's a good point. I could wear the crown for now. ^_^
But seriously, let's keep the deep platinum items as well. (And I want that tattoo kit for reasons).
But seriously, let's keep the deep platinum items as well. (And I want that tattoo kit for reasons).