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Scout89
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Re: The Unknown Worlds

Post by Scout89 » Wed May 28, 2014 5:59 pm

I'm gonna need help with any of those since I don't know them.
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TetNak
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Re: The Unknown Worlds

Post by TetNak » Wed May 28, 2014 7:14 pm

If we do ASOIAF, I'm going to really have to look at magic.

I've considered doing this before. I'd basically swap out the Status ability and make it Magic. But as far as spells, etc, not sure.
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veritas
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Re: The Unknown Worlds

Post by veritas » Thu May 29, 2014 2:00 am

I don't really need much in the way of magic, so that doesn't bother me much. I took a very brief look at the ASOIF system and it looks fine. I haven't been able to find anything on Savage Tides except for the D&D adventure path that Trogdor is running. Is it a subset of Savage Worlds or something?

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TetNak
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Re: The Unknown Worlds

Post by TetNak » Thu May 29, 2014 2:03 am

Did I say Savage Tides? Sorry, Savage Worlds is what I meant.
"Kings have no friends, only subjects and enemies."

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TetNak
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Re: The Unknown Worlds

Post by TetNak » Thu May 29, 2014 9:01 pm

So, basically for ASOIAF what I would do is change Status to Magic.

You would have a Mana Pool. Magic + Will + Cunning.

Each time you use magic it would pull from your Mana Pool.

Magic will have a couple specialties. Including; Combat, Life, and a few others, I'm thinking about it. Combat would be anything that attacks. Life is healing. Ideas for others?

In order to cast a magic type, you have to have the correct benefit.

Combat Caster
Life Caster

etc.

I could add extra benefits to make you better casters, +1 to your casting, etc.

For combat, for instance, you'd have to cast the spell first. You'd roll your Bonus Die (Combat Caster) + Test Dice (Magic)

Cass has 4 Magic and 2 Combat specialty. He rolls 6 dice (d6) and keeps 4. The difficulty of the roll depends on how powerful the spell. The damage on the spell is based on your Will ability.

Your WILL is DC 6, WILL+1 is DC 9, WILL+2 is DC 12, etc.

You can use a ranged ability to throw the spell, or you can use touch.

Ranged will use Marksmanship (With a Magic specialty), Fighting is for touch (With a Magic Specialty). This is to just to hit the guy and do damage.

Other none combat will work differently, as you might just have one affect, that will go against their passive WILL score. These are just my original thoughts, but I think it will work pretty well with some fleshing out.
"Kings have no friends, only subjects and enemies."

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veritas
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Re: The Unknown Worlds

Post by veritas » Fri May 30, 2014 12:02 pm

That looks promising. Are you leaning more towards ASOIAF then?

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TetNak
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Re: The Unknown Worlds

Post by TetNak » Fri May 30, 2014 9:06 pm

Probably - I know the system really well, so it would be easy for me. I'd be the first time I've used/run Savage Worlds. If everyone is okay, I'll proceed with the Chronicle/ASOIAF system.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Grimbold
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Re: The Unknown Worlds

Post by Grimbold » Sat May 31, 2014 1:50 pm

Sounds good. Chael'Ha will probably become more rangery than spellcastery.

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TetNak
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Re: The Unknown Worlds

Post by TetNak » Sun Jun 01, 2014 8:14 pm

So let's take a break from the game for a couple weeks while I work on this. I have you all together, and have an idea of how to give us a fresh start.
"Kings have no friends, only subjects and enemies."

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Scout89
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Re: The Unknown Worlds

Post by Scout89 » Mon Jun 02, 2014 5:10 pm

I hope this break is enough for me to read the rulebook (couldn't find a PDF yet) and port my character to this system. He's more spellcastery, though.
A.K.A. Tvrod.

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