Fundin's Colony Planning

The OOC Forum for the Ruins of the North campaign using The One Ring RPG system.
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Vardaen
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Re: Fundin's Colony Planning

Post by Vardaen » Mon Jun 20, 2016 5:53 pm

Okay Company Roles

Guide - Halleth
Scout - Hartley, Blain, Halleth
Huntsman - Aravule, Halleth
Look-out Man - Telurin, Halleth
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Blubbo_Baggins
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Re: Fundin's Colony Planning

Post by Blubbo_Baggins » Mon Jun 20, 2016 6:02 pm

Yes... so you should stay the Guide.

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Vardaen
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Re: Fundin's Colony Planning

Post by Vardaen » Mon Aug 01, 2016 2:34 pm

It appears that 4 of you total invested in the trade deal

Telurin
Blain
Aravule
Hartley

Halleth didn't think it was worth while and opted out.

So the rest of you have 3 Treasure now. I'll update sheets.
"He that breaks a thing to find out what it is has left the path of wisdom." - Gandalf
J.R.R. Tolkien, Council of Elrond, The Fellowship of the Ring

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Wbweather
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Re: Fundin's Colony Planning

Post by Wbweather » Mon Aug 01, 2016 2:41 pm

So whither do we roam? To Isengard straight away or direct our path southward toward the White Mountains?

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TetNak
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Re: Fundin's Colony Planning

Post by TetNak » Mon Aug 01, 2016 3:21 pm

I think Aravule will want to talk to Saruman. He thinks he would be a great help in rebuilding Cardolan. His family has always praised the wizard's wisdom. Plus Aravule is only look warm on the dwarf colony anyway.

PLUS - If Boronid is gone like it looks, we might want to abandon that quest all together.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Boronind
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Re: Fundin's Colony Planning

Post by Boronind » Mon Aug 01, 2016 3:32 pm

I am not gone...I'm in the middle of a family vacation, about to drive for 2 more days.

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Blubbo_Baggins
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Re: Fundin's Colony Planning

Post by Blubbo_Baggins » Mon Aug 01, 2016 4:35 pm

Let's not abandon the Dwarf quest... NOT unless we end up having a good, ICly reason to do so. Telurin would be committed as long as the Dwarves are ICly there, because we gave word. If the Dwarves decided for some unfathomable reason to stop then we could of course...but we will hold to the agreement.

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Wbweather
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Re: Fundin's Colony Planning

Post by Wbweather » Mon Aug 01, 2016 4:42 pm

Plus, I'm certain V has something really cool planned!

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TetNak
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Re: Fundin's Colony Planning

Post by TetNak » Mon Aug 01, 2016 4:51 pm

That's fine. I just think that the plot loses a lot of luster without the main driving force being a part of it. And since the player hasn't posted in nearly a month it is hard to tell what's going on.
"Kings have no friends, only subjects and enemies."

- King Stannis Baratheon, First of His Name

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Muskrat
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Re: Fundin's Colony Planning

Post by Muskrat » Mon Aug 01, 2016 6:29 pm

Well, it looks like Boronid is still here--but I would want to play out this quest even if he dropped out. It would feel out of character to drop it and I'm sure V would find ways to make it interesting, even without dwarven PCs. Plus, it's central to our long term plans for Tharbad.

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