The game needs a system to run it. I'm not intending to create a whole new system for the game, so I'll use something else and edit as necessary.
Potential Systems:
GURPS 4E
- Pros: Highly versitle and point buy.
- Cons: Can be complex depending on the amount of rules we use. Universally hate on this webpage.
Chronicle
- Pros: Easy to learn. I know it very well. Point buy.
- Cons: Significant power creep at when keeping 5 dice in an offensive roll. Fairly confined to ASOIAF theme.
Keltia/Yggdrasill System
- Pros: Fairly easy to learn. Good for low magic theme.
- Cons: TN 14 seems an easy TN to hit. Combat can drag on.
Besides any d20 based system, I'm up for suggestions.
System
- Eanwulf
- Level 18 Elite
- Posts: 7226
- Location: FL
- Title: The Grey
- User Class: Berserker
System
Tell us what you expect to see encountered and/or happening in game. It might help to derive a system. i.e. combat heavy, racial diversity, skill oriented, attribute heavy, etc.
When Life Hands You Razorblades. You Make A Baseball Bat Covered In Razorblades!
- TetNak
- Emeritus Admin
- Posts: 46375
- Location: Seagard
- User Class: Brewmaster
System
Could be a lot of things. I think combat will be important, but so will using deception, knowledge, etc. Overt magic used by players will be very rare.
"Kings have no friends, only subjects and enemies."
- King Stannis Baratheon, First of His Name
- King Stannis Baratheon, First of His Name